RUGBY RULES

Date/Site Changes

All bets placed prior to the scheduled start time of a match will be void if the match is cancelled or postponed to a different day (local time) then initially scheduled. However, bets placed on matches played in a tournament finals (but no qualifiers to the finals), e.g. World Cup Finals, Commonwealth Games, will not be void if postponed, but instead will stand for the new date they are played.
If a match is no longer playing at the venue advertised, all bets will stand unless the venue has been changed to the opponent’s home ground, in which case all bets will be void. For international matches, all bets will be void if the venue is changed to a venue in a different country from initially scheduled.

Minimum Length of Play

If a match is abandoned before the end of normal time, all bets on the match are refunded, except for those markets which have been unconditionally determined. Unless stated otherwise, all rugby league bets are settled on 80 minutes play (or the scheduled 14 to 20 minutes in “7s” matches), which includes any injury time added on by the referee.

Rugby Wagers

All Rugby League bets are settled on 80 minutes play, which includes any injury time added on by the referee.

Match Winner:

Wager on who will win the match. 3-way market will have Draw as an option and will be settled at the end of regulation. 2-way market will be settled after any Extra-Time. If the match subsequently ends in a Tie, then bets will be refunded.

Match Betting - 2 Way:

This bet refers to selecting which team will win the match in 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches). Where the match is drawn, Dead Heat rules apply.

Match Betting - 2 Way (Draw No Bet):

This bet refers to selecting which team will win the match in 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches). Where the match is drawn bets are cancelled.

Match Betting - 2 Way Including Overtime:

This bet refers to selecting which team will win the match. Where the match is drawn after 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches), bets will be settled on the result at the conclusion of Extra-Time, Sudden-Death or the Kicking Competition.

Match Betting – 3 Way:

This bet refers to selecting which team will win the match in 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches)

20/40/60 Minute Betting:

This bet refers to betting on who is winning a match at specified times throughout the match. Markets are settled on the score at 19:59 for the 20-minute market, 39:59 for the 40-minute market and 59:59 for the 60-minute market.

7s Rugby:

Matches are played over two 7 to 10-minute periods. 'Normal Time' is therefore the scheduled length of the match, excluding extra-time, as designated by the competition governing body. Extra-Time does not count unless otherwise stated.

Timed Markets:

Markets such as "Try between 00:00 and 19:59" and "Total Points between 60:00 and 80:00 - Over/Under" work on the basis of the selected scores occurring in the time frames 00:00-19:59; 20:00-the end of the first half including additional time; 40:00-59:59; and 60:00-the end of normal time (80 minutes (or the scheduled 14 to 20 minutes in "7s" matches) including additional time).

Spread and Total:

Bets settled on outcome of the period the markets relate to. If the outcome is exactly equal to the betting line, then bets will be refunded. In regard to total points, winning bets must predict the total amount of points scored by either both teams/each team individually by the end of first half or regular time depending on the stated offer, any points scored in extra time do not count unless otherwise stated.

Handicaps:

Winning bets must predict the winner of the match at the end of normal time after the final score has been adjusted by the handicap.

Cashout Handicaps:

Static Handicaps may be available for Cash Out (the line does not move, only the odds) and are settled in line with the Handicap Market and Cashout Rules.

Winning Margin:

Wagers on how many points the selected team will Win by. Winning margin betting is from zero, no handicaps are applied. Extra time does not count. The draw option is always offered, although in other betting options where the draw option is not offered, dead heat rules apply. 

Correct Score:

Correct scores are for how many points the selected team will score. Correct score betting is from zero, no handicaps are applied and is for the nominated team to win by scoring that amount of points. Extra time does not count.

Race to 10/20/30 points:

Winning bets must predict the team who reaches 10/20 or 30 points first, where a 2 way option is offered and neither team scores for example 10 points in the ‘Race to 10 points’ bet then all bets will be cancelled. If a match is abandoned, all bets stand if they have already passed and been settled, if the points total is not reached before the abandonment, then the bets will be cancelled.

Quarter/Half Markets:

For bets placed on the specific quarters or halves, the entire period must be played. If the entire period is not completed then bets on those markets will be refunded, except for those markets which have been unconditionally determined.
Tryscorer Betting: Penalty tries do not count. In the event of a penalty try, settlement goes on to the next awarded try. We will make every effort to quote prices for all probable players. However, prices for unquoted players may be available on request and those players will count as winners if they score.

First Tryscorer:

Bets have action if a player has entered the field of play at any point prior to the first try being scored. Bets will be cancelled if a player has not entered the field of play at any point prior to the first try being scored. If the game is abandoned at any time and the first try has already been scored, then all bets stand. If no try has been scored at the time of abandonment, then all bets will be cancelled. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try'). 

Where ‘No Try scorer’ is offered as a betting option and the game ends with no try scored then that will be the winning option and all other outcomes will be settled as losers where applicable, if ‘No try scorer’ is not offered as an option and no try is scored then all bets will be cancelled.

First try scorer bets are settled in accordance with the statistics and reports from the official website of the league/tournament of the match in question. Subsequent alterations will not alter settlement. While every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first try.

Anytime/Last Tryscorer:

Bets will stand if a player takes any part in a game, no matter how long they play for. Wagers will be refunded only if a player does not enter the field of play at any stage. If the game is abandoned at any time and the first try has already been scored, then all bets stand. If no try has been scored at the time of abandonment, then all bets will be cancelled. Penalty tries do not count for the purposes of this market (unless a specific price is available for 'Penalty Try'). 

Where ‘No Try scorer’ is offered as a betting option and the game ends with no try scored then that will be the winning option and all other outcomes will be settled as losers where applicable, if ‘No try scorer’ is not offered as an option and no try is scored then all bets will be cancelled. 

Anytime/Last try scorer bets are settled in accordance with the statistics and reports from the official website of the league/tournament of the match in question. Subsequent alterations will not alter settlement. While every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score anytime/the last try.

Next Tryscorer:

Wager on which player will score the next try in the match. Only available In-Play. 80 minutes only (or scheduled 14 to 20 minutes in “7s” matches), unless otherwise stated. All players that have taken some part in the game before the next try is scored will be deemed runners. Bets on players that do not take any part in the game before the next try is scored will be refunded. If there are no further tries scored "No Tryscorer" will be the winning selection. If no price is offered for "No Tryscorer" and no further tries are scored, then all bets on the market will be refunded. If the game is abandoned at any time and the first try has already been scored, then all bets stand. If no try has been scored at the time of abandonment, then all bets will be cancelled. 

Next try scorer bets are settled in accordance with the statistics and reports from the official website of the league/tournament of the match in question. Subsequent alterations will not alter settlement. While every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the next try.

Time of 1st Try/Last Try/Next Try: If no try is scored in the match then the result will be deemed to be 80mins (or the scheduled 14 to 20 minutes in "7s" matches). Therefore, if the selections on offer are, for example, ’19 minutes and under’ and ’20 minutes and over’, then the latter will be settled as the winner. Winning bets must predict the time when the first/next/last try is scored in normal time. 

For example, in a match where no tries are scored, the option '20:00 Minutes and after/No try' will be settled as a winner and '00:00 to 19:59 minutes' would be settled as a loser. If a match is abandoned all bets are cancelled, unless the first try has been scored.

Wincast (Anytime Tryscorer and Match Result):

To win you must successfully forecast a player to score a try anytime during 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches) and also the result of the match after 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches). Bets stand as long as your selected player plays some part in the match. If your selected player does not take any part in the match, Wincast bets revert to a single on the match result. If a match is abandoned prior to the completion of 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches), Wincast bets are settled as Anytime Tryscorer singles as long as the player played some part in the match and therefore had an opportunity to score a Try.

Trycast (First Player to Score a Try and Match Result):

To win you must successfully forecast both the player who will score the first try in a selected match and also the correct result after 80 minutes play (or the scheduled 14 to 20 minutes in "7s" matches). If your selected player joins the match after the first try has been scored or does not take part in the game, Trycast bets will revert to match result singles. For First Tryscorer purposes, penalty tries do not count, so in this circumstance, the Trycast will be settled on the scorer of the following try and the result of the game. If a match is abandoned prior to the completion of 80 minutes and a try has been scored, Trycast bets are settled as First Tryscorer singles. If no try has been scored, all bets are cancelled.

Extra Time Betting:

“Extra Time” is defined as any scheduled period of play between the end of normal time (i.e. 80 minutes play plus any time added on at the end of 80 minutes (or the scheduled 14 to 20 minutes in "7s" matches)) and the end of the game. “Extra Time” does not include penalty shootouts. All Extra Time betting markets, such as total points, or time of first try will start from the beginning of extra time and not include normal time. For example, if the game finishes 24-24 at the end of normal time, and if there are ten points scored in extra time, then the extra time total points market will be settled as ten points.

First team to score / First team to score 2nd half:

Winning bets must select the next team to score in the match/ second half of the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no score then all bets will be cancelled. If a match is abandoned before the conclusion of the match and neither team has scored, then all bets are cancelled.

Half Time - Full Time Betting (Double Result):

Winning bets must predict the result at half time and full time. Bets will be cancelled if 80 minutes' play is not completed. The ‘Any other’ option relates to a draw at either half time or/and full time.

First/Next Scoring Play:

Winning bets must predict whether the next scoring play is a try, penalty or drop goal in Normal Time. A penalty try will be considered as a try unless a price is specifically offered for 'Penalty try'. If no scoring play is achieved before the end of normal time all bets will be cancelled, unless ‘No scoring play’ is offered as a betting option.

Last Scoring Play:

Winning bets must predict whether the last scoring play is a try, penalty or drop goal in normal time. A penalty try will be considered as a try unless a price is specifically offered for 'Penalty try' .If no scoring play is achieved before the end of normal time all bets will be cancelled, unless ‘No scoring play’ is offered as a betting option. Try conversions do not count, in this case ‘Try’ will be the winning option. 

Team to score the 1st Try:

Winning bets must select the first team to score a try in the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no try scored then all bets will be cancelled. If a match is abandoned before the first try is scored, all bets are cancelled including bets on 'No Try scored'. If a match is abandoned after the first try is scored, all bets stand. 

Next team to score a try:

Winning bets must select the next team to score a try in the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no next try scored then all bets will be cancelled. If a match is abandoned before the next try is scored all bets are cancelled including bets on 'No Try scored'.

First team to score a try in the 1st half/2nd half:

Winning bets must select the next team to score a try in the first half or second half of the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no try scored then all bets will be cancelled. If a match is abandoned before the conclusion of the half that the bet is placed on and no try has been scored up to that point, then all bets are cancelled.

Last team to score a try:

Winning bets must select the last team to score a try in the match in normal time. Penalty tries count for the purposes of this market. Where a 2-way market is offered if there is no try scored then all bets will be cancelled. If a match is abandoned before a try is scored, then all bets are cancelled including bets on 'No Try scored'.

Total tries in a Match/ Total Tries for each team:

Winning bets must select the total number of tries scored in a match in normal time. In the event of a match being abandoned all bets will be cancelled. For the purposes of this bet, penalty tries count.

Total Tries 1st half/2nd half Winning bets:

Winning bets must select the total number of tries scored in a half of 40 minutes (including stoppages). In the event of a match being abandoned all bets will be cancelled. For the purposes of this bet, penalty tries count.

Total Tries/points/red cards/yellow cards/drop goals in a Group of Matches/tournament:

Winning bets must select the total number of tries/points/red cards or drop goals scored in a group of matches in normal time. In the event of any matches in the group being abandoned then all bets will be cancelled.

How many points will be scored between XX:XX – XX:XX minutes:

Winning bets must predict the amount of points scored in the offered timeframe. In the event that a match is abandoned, all bets stand if they have already passed and been settled. For example, if the match is abandoned after 25 minutes, bets placed on time bands '1-10' and '11-20' will stand, 20-30 and onwards would be cancelled. In the event of a dispute over the time of any points, the clock display of the TV station broadcasting the game will be applied, these types of bets will only be offered for televised matches.

Will there be a Yellow card:

Winning bets must predict if there will be a yellow card awarded in the match, bets count for regular time only. In the event that a match is abandoned, all bets stand if there has been a yellow card awarded before abandonment.

Will there be a Red card:

Winning bets must predict if there will be a red card awarded in the match, bets count for regular time only. In the event that a match is abandoned, all bets stand if there has been a red card awarded before the abandonment.

Will there be a Drop Goal scored:

Winning bets must predict whether there is a drop goal or not in the game and applies for regular time only. If a match is abandoned, then all bets stand if there has been a drop goal scored before the abandonment.

Season Match Betting:

Bet on which side will finish higher in the table during the regular season. Performances in the play-offs are not considered for settlement purposes.

Tournament Winner (Including Playoffs):

Wager on winner of the tournament after any post-season playoff concludes. All Regular Season records are not taken into count

Tournament Winner (Regular Season Only):

Winning bets must predict the winner of the league table at the end of the season.

Outright Markets:

In the event of a shortened season due to unforeseen circumstances settlement will be based on the official result announced by the competition's governing body. Bets will stand on any team that does not complete all its fixtures.

Regular Season Markets:

Wagers will be settled on outcomes after the end of the Regular Season. Any post-season matches will not count.

Top Tryscorer and Team to Win:

Where there is a special price for a tournament Top Tryscorer and Team To Win, any dead heat occurring in the Top Tournament Tryscorer part of the bet will be applied to the whole special bet. For example, if Rieko Ioane to be Top Tryscorer and New Zealand To Win the Tournament is 12/1, and Rieko Ioane ties for Top Tryscorer with another player, the ½ dead heat for Rieko Ioane would be applied directly to the full stake of the whole special bet before subsequent settlement at 12/1. Bets placed on a player to be the top scorer in a given tournament will stand as long as the player is named in the squad and has the opportunity to play in the named tournament.

Top Tryscorer/Team Tryscorer/Top Points Scorer:

Dead heat rules apply for season long markets. If player takes no part for the whole season then bets will be refunded, else bets will stand.